One of my favorite Team Fortress Classic maps ever was The Rock, which was a 2fort-style map with two “prisons” facing each other across a body of water. Unlike 2fort, though, the object was to grab the “flag” from one side of the opponent’s base, and carry it across to the other side, triggering the gas chamber, which then killed everyone in that side of the map. All long the prison corridors there were lots of twists and turns for ambushes, as well as plenty of ledges and side tunnels for sentry defenses and sneaking around said defenses.
Someone has made one for TF2, but all I have been able to do is download it so far. I have yet to see any public server playing it, so I do not know how the gameplay is with other players, especially not the 36 players they used to have on the old TFC servers. But I did download it and ran through it a few times locally, and it looks great with all the details I used to love about the original map, including the sentry towers, floodlights, ledges and the hidden tunnels under the water that give access into the opponent’s base after a demoman has made it clear for his teammates to get through.
Here are a bunch of screenshots from the map, and I really hope some more servers pick it up for their rotations.
This gives me a good chance to put in writing my desire for the upcoming demoman achievements to include the detpacks from the old game. I can live contentedly without frag grenades, since the spam is unbearable at times, but detpacks were not only key to some of the better maps (You heard me, ctf_well and warpath, you bastards), but a smart, skilled demoman could really create havok with well-timed detpack placement.
For those who never played TFC, well, go do so. Now. then go ahead and read the next paragraph.
Detpacks were timed charges that a demoman could place with a timer of 5, 15 or 30 seconds (by default, servers often changed these times) and when they went off they killed all opponents within a certain range of the detpack, and often the demoman himself because he was too stupid to leave a long enough fuse. It could also open or close obstructions in tunnels, like the walls in Warpath or the water tunnels in Well. In The Rock, there is a tunnel section that can be opened by an enemy detpack, as seen here, but a defensive detpack could close it again. This was a key bit of strategy to the map, and I really wonder how well the map will play without it. Part of the key was that you only got one per spawn, and more often than not the unskilled demoman left it in the wide open areas where everyone saw it and wisely ran away and then killed the demoman after the explosion went off.
I implore Robin and the others, bring back the detpack, or else I will have Chris write it up on 1fort and then you will HAVE to implement it.
Tags: 2 Comments



